Author: Tristan Ignas-Menzies

The Sublime Scenery of The Long Dark

Set on a remote island on the northwest coast of Canada, The Long Dark is a survival-exploration video game that offers an ostensibly regional vision of an otherwise global apocalypse. The player confronts the aftermath of a mysterious geomagnetic event that has rendered most modern technology inoperative and effected an extreme shift in climate. The essential task is to navigate a desolate rural environment without succumbing to starvation, cold weather or aggressive wildlife.1 Since its initial release in 2014 the game has gained a devoted following of players who prize its open-ended gameplay, permanent death system, and immersive atmosphere.2 Indeed, in response to a public survey question of “What is the 1 thing you enjoy most about The Long Dark?” one poster on the developer’s forums replied: “It’s like being in a group of seven painting, the artwork is fabulous…”3 Although expressed here with a heightened degree of specificity, the general sentiment speaks to a key aspect of The Long Dark’s appeal. Played in first person, the game employs a minimal HUD (Heads Up Display) and unobtrusive interface …