All posts tagged: intimacy

After Douglas Crimp Questionnaire Response: Catherine Zuromskis

How to do Intimacy Douglas was a great teacher.  He was my favorite teacher.  He was also my mentor, dissertation advisor, role model, dear friend, sometime parent, and generally, among the best people I have ever had the pleasure to know.  If he were here now, I would tell him that, though I suspect he already knew.  I professed my love to him more than once, and usually in an awkward, flustered, effusive rush.  In the almost two decades that I knew him, I never quite got over my crush on Douglas.  I was so in awe of him, so honored to be able to work with him, and so eager to impress him that it was often hard for me to keep my cool around him.  My first job after grad school was at UC Berkeley, and we invited Douglas to give a talk.  I got to introduce him.  I remember that the podium was too low and the light was too dim so I had to hold my notes up to read them.  …

The Monster Has Kind Eyes: Intimacy and Frustration in The Last Guardian

By Kaelan Doyle-Myerscough The Last Guardian is a 2016 single-player adventure game that follows the relationship between an unnamed young boy and a giant gryphon-like creature, referred to as Trico, as they navigate the ruins of an ancient, apparently technologically-advanced civilization.1 The player controls the boy, who is small and weak—he is incapable of fighting the ghostly suits of armor that he and Trico encounter throughout the game, and he often cannot physically traverse the massive, vertical ruins in which the game takes place without falling or stumbling. Meanwhile, Trico, who accompanies the boy, protects him from danger and is essentially impervious to harm; however, Trico is vulnerable to hunger, distraction, fear, and to the lingering effects of traumas it has apparently suffered at the hands of something in the ruins. The boy and Trico, neither fully able to traverse the space they find themselves in, must work together to locate food, overcome obstacles, and defeat enemies. Critical and audience responses to The Last Guardian were mixed: though the game was praised for its map …