All posts filed under: Issue 21

Contributors / Issue 21: Pursuit

Issue 21: Pursuit (Fall 2014) Diego Costa is a PhD candidate at the University of Southern California in the Media Arts and Practice department. He is a queer theorist, experimental filmmaker, a film critic for Slant Magazine, and a contributor for the Brasil Post. Costa is also the co-founder of The Queer Psychoanalysis Society. Amanda du […]

Provincial Matters

Janet Wolff This essay returns me to Rochester, thirteen years after I left. It also returns me to a mild obsession I developed in my last year in Rochester with the artist Kathleen McEnery Cunningham, and with the fascinating social and cultural world of Rochester in the 1920s. I curated an exhibition of McEnery’s work […]

Playing through the Terminal: Mixed Realism and Air Travel

Christopher Schaberg and Timothy Welsh Picture an everyday traveler’s experience at the airport: the traveler checks in and receives a boarding pass, consults a monitor for the flight’s status, queues through security, waits, boards, and finally reposes in the aircraft seat, perhaps thumbing over an iPhone’s screen as the engines purr to life. In this […]

Cute Technics in the Love Machine

Joel Gn Introduction Dating simulations (dating sims) are a category of video games where players “date” or establish a romantic relationship with a digitally synthesized avatar in a fictional world. In this representation of the lovers’ discourse, players are presented with a series of options when interacting with characters in the game. Taking the form […]

Compression Aesthetics: Glitch From the Avant-Garde to Kanye West

Carolyn L. Kane In a world that esteems technological efficiency, immediacy, and control, the advent of technical noise, glitch, and failure—no matter how colorful or disturbingly beautiful—are avoided at great costs. When distorted and unintelligible artifacts emerge within the official domains of “immersive” consumer experience, they are quickly banished from sight. This aggressive disavowal is particularly […]

The Category Is Pathological: The Object Must Be Found, The Object Must Be Lacking

Diego Costa “Sometimes, however, one’s imagination acts not only against one’s own body, but against someone else’s. And just as a body passes on its sickness to its neighbor, as is seen in the plague, the pox, and the soreness of the eyes, which are transmitted from one body to the other—likewise the imagination, when […]

Hold It Against Me: Difficulty and Emotion in Contemporary Art

Reviewed By Amanda DuPreez Jennifer Doyle. Hold It Against Me: Difficulty and Emotion in Contemporary Art. Durham: Duke University Press, 2013. 243 pages. How can we respond to artworks that make us downright uncomfortable? What kind of thinking allows viewers to make sense of art that comes in the form of emotionally challenging physical encounters? How […]

What We Made: Conversations on Art and Social Cooperation

Nicola Mann Tom Finkelpearl, What We Made: Conversations on Art and Social Cooperation. Durham & London: Duke University Press, 2013. 388 pages. “Placing quotation marks around the everyday to both appreciate and critique it” is how critic Jon Davis describes the practice of interdisciplinary artist, Harrell Fletcher. Introduced halfway through What We Made: Conversations on […]

A Box of Photographs

David Staton Roger Grenier. A Box of Photographs. Translated by Alice Kaplan. Chicago: University of Chicago Press, 2013. 109 pp. In this slender volume, writer Roger Grenier shares a life well lived, rich in memories, friendship, and historical touchstones. The 95-year-old Man of Letters offers A Box of Photographs as recollection and examination of histories personal, global, and […]

Bullet Hell

Artwork By Adam Sulzdorf-Liszkiewicz and Anton Hand (RUST LTD.) Bullet Hell (2012) is a side-scrolling 2D game in which the user controls the movement of a bullet. As with games like Canabalt and Robot Unicorn Attack, the object of the game is to prolong gameplay by avoiding collisions with the surrounding environment, and as gameplay progresses […]

Come In and Cassette Tape Leader, Ocean Horizon, and Ruled Paper Line

Erin Johnson Artist’s Statement: Over the past few years, I have worked with Morse Code operators in Marin County, California, whose sea-side station was shut down in 1999 when commercial telegraphy was officially taken off the air. In 2009, the operators re-opened the doors to the closed station and started sending out messages, but this […]

Misprints

Paul Qaysi “Misprints” investigates the effect of destruction, trauma, and memory through deliberately accidental printing. Photojournalism ‘represents’ casualties of war; they refer to an actual event. Misprints suppress the literal, and ‘present’ destruction and the meaning of loss of life which is reconstructed in afterthoughts, how we think about it over time. In my first […]

Prepare to Qualify

Clint Enns Artist’s Statement: Prepare to Qualify is a short video that was made on a circuit-bent Atari using Namco’s classic 1982 video game Pole Position as source material. For those unfamiliar, circuit-bending is the creative re-wiring (and short-circuiting) of low voltage electronic devices such as children’s toys and small digital synthesizers. Circuit bending is […]

Video Preservation (NTSC)

Walter Forsberg Artist’s Statement: I began to think very seriously about the historical longevity of video test patterns while managing the New Museum of Contemporary Art’s XFR STN – an open-door, artist-centered media conservation laboratory that ran for 3 months in the summer of 2013. There, I provided countless explanations to the public, who passed daily through […]